>>57381 (OP)
i've given this advice before, but you should watch the basic tutorials first, just to learn how to use the program. then you should watch videos of people modeling (furry) characters. take note of what they do and the techniques they do. i make models for games and mods, so i don't do the levels of sculpting that a lot of modelers do, as it takes up too many vertices to run well in a game (see garten of banban topology). instead i build the mesh and subdivide it, essentially i am in edit mode for a lot of the process, but i do use the sculpting tool too sometimes, as it helps with subtleties even in a low-poly mesh. though if you are just going after making renders and pictures, the triangle count doesnt matter too much
also a lot of modelers (myself included) will use reference pictures, or rather pictures of the character standing in the front and side view, and you can model and match up the silhouettes accordingly. another thing you could do is use free base meshes for the body, and you can adjust the mesh accordingly. it may be a good option until you get better at modeling. i used to do this until i made my own humanoid body meshes, which i often re-use and readjust