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ITT: Anthro themed vidya you've played or are currently playing.
>>72752
>It looks really bad in motion.
what did he mean by this?
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https://www.youtube.com/watch?v=AssE0EWUwI0
Replies: >>73723
>>73720
why are indie devs so obsessed with making their games retro?

looks fun doe
>>72532
The game makes no sense because they could've just used robots fur the task of retrieving that box since it's more resilient and efficient
Replies: >>73914
>>73723
Because it's easier to make games that way. Photo-realism takes a ton of time and effurt to make that it often requires a large team of people to accomplish it
Replies: >>73726
>>73725
>it's easier to make games that way
true but there's more ways to stylize your game without going into the ps1 bandwagon doe
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>>73723
I think it is a deliberate aesthetic choice.  

People tell me it's getting harder and harder to tell the difference, visually, graphically, between current AAA games and games from 15+ years ago. This makes me wonder what "retro" even means any more. Making a 2D game with low-res sprites like something from an 8 bit console from the 1980s?  Low res 2 1/2 D with still cut scenes rendered as higher res pixel art?  Is "Vaporwave" retro, or is it an artifact from an alternate universe where 1990s wireframe 3D and early 2000s low res 3D were still restricted to the four-color 1980s IBM PC CGA palette?  Are 2D platfurmers retro?  Is a 3D game retro if the models are made with lower poly counts than we're used to and the texture sizes are small?  What does the word even mean in Current Year?
Replies: >>73908
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>>73723
Old good new bad.
>>73723
Because the overwhelming majority of game developers are cargo cultist idiots, and also because it's comparatively low effurt.
>>73727
It never meant anything to begin with, such is the way with retarded received gamer meme terms.
>>73724
it's stated experiments are cheap and easy to mass produce. we still use humans fur rescue teams and soldiers, as we are more agile and intelligent than robots, despite our fragile nature. this is of course assuming that ai robots are still not that far ahead in the future. that and they had to use human liquidators instead of robots fur chernobyl or something
>>73723
1. it takes less time to make textures and models / assets if they look retro. i have done gamedev, and if you do it solo, it takes furever to do everything on your own, so a simple style can speed up progress. this could all be seen as laziness
2. its a trendy thing to do as an indie dev and monkey see monkey do
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i was playing mohrta and well hello there beautiful
>>79576
The whole scene would've looked better if the fence wasn't using Quake-fidelity textures. It's a total mess of visual styles. Fluff INDIE games.
Replies: >>79605
>>79576
>Engine: GZDoom
You can just about do anything with Doom, can't you?
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just finished tails noir, it was pretty cool, but it feels like it ended too soon, with too many unanswered questions
>>79597
>graphicsfaggotry
Replies: >>79615
>>79576
How is this game? It looks pretty interesting visually and the description makes it sound like it has more going on than a typical game like this but i'm so tired of boomer shooter sloppa.
Replies: >>79612
>>79609
I'd mainly recommend it if you're interested by the art style and setting. Gameplay doesn't really stand out so far.
Half the bosses are naked monster women.
Replies: >>79626
>>79605
This isn't graphicsfaggotry you ILLITERATE PIG NYAGGER MORON, this is about artstyles and visual consistency. The textures and models of the rest of the scene are of a far higher graphical fidelity, but the fence has Quake levels of dithering and the canid woman's is late PS1 cinematics close-up quality. And the bottom left HUD thing is generic post-2012 glowshit pixelINDIE, I honestly don't even want to talk about that. This is what thoughtless cargoculting of trends gets you.
>>79612
>The Citadel, monsterfluffer edition
Might give it a shot lmao. That series is a bit much fur me but I need my dose of indie FPS dev schizo games after the Cruelty Squad dev had his faggy little crashout over people not liking PPR
Replies: >>79627 >>79633
>>79626
>Cruelty Squad dev had his faggy little crashout over people not liking PPR
What happened, I don't know much about it
Replies: >>79796
>>79626
over people not liking the pricing fur PPR*, because gamers are greedy third worlder SCUM who've memed themselves into taking it as a personal insult and a betrayal of their implicit populist anti-capitalism mob hysteria "movement" whenever an indie developer has the dignity to price his game above 15 dollars (except Toby Fox, apparently).
Lord Ville is a fluffing hero, fluff these communist cocksucker crabs-in-a-bucket who believe artists are only moral and NOT GREEDY if they're living on the brink of poverty.
Replies: >>79796
>>79627
Basically he got bad at people who didn't like his new game when it first launched in early access because they were expecting Cruelty Squad 2 when it's a much different game. That's a pretty shallow reason to not like it imo but now the games almost a year into EA with hardly any updates to the game, he made a post back in September with his current progress on the game but I have a bad feeling it could turn into him taking his money and running if he gets bored with how long it's taking him to update his game

>>79633
I actually like it better than CS but 40 bucks fur an early access game is crazy tbh
Replies: >>79878
>>79796
It's sane.
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>trepang and scav prototype crossover art
i was not expecting to find that today
Replies: >>80146
>>80143
>Trepang2
Good taste. You ever play FEAR?
Replies: >>80148
>>80146
no, but i've been meaning to. i was gonna get a copy, but people were saying it came with jewish spyware or something, at least fur the crack i saw
Replies: >>80159
>>80148
That's probably just GameSpy, which was an old multiplayer hosting client a lot of oldfag games used back in the day. It has been defunct fur over a decade now so if the crack is just everything sold to you on the Steam version there shouldn't be much to worry about. Definitely recommend if you liked Trepang2, Trepang2 is the closest a game has ever gotten to being a real sequel to it.
Replies: >>80277
>>80159
Trepang is nothing like FEAR except fur the superficial killing clone goofs that yell their every action aspect, but apparently that was enough fur it to be labelled a FEARvaniabornelike. What a nothing game that one is - at best, it would've just been a worse version of something which already came out two decades ago. The best things that FEAR has going fur it in current year are the lighting, 2000s world construction, physicality and the aesthetic experience of shooting its guns, it is still worth checking it out yourself fur that.
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Did anyone remember playing this?
Replies: >>80805 >>80884
>>80787
Played the demo on the 360 back then. I think I liked it, one thing I know is that it was made by a solo dev right?
Replies: >>80809
>>80805
>360
I didn't realize this game was made around that era, I did play a port of this game and had a fun time with it.
>made by a solo dev right?
I believe so.
Replies: >>80841
>>80809
>I didn't realize this game was made around that era,
Yep.They even had avatar clothes and you get to have a fidget pet fur it as well. 
>I believe so.
Still impressed that it was made by one guy, I wonder if he had any stories to tell about game development. I know he worked on a movie that was originally supposed to be a game called Elysian Tail but that got scrapped fur Dust. 
I might give it a try this time. After the fluffing finals of course. 
btw I looked around and found out he's still active. 
(https://nitter.poast.org/NoogyTweet#m)
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how do you feel about atlyss nerfing its body sliders?
>>80787
I played it on PC a few years ago, it holds up pretty well.
>>80877
you have to go into settings to disable the limiters or mod the game
>>80877
Terrible news fur the Atlyss Community. Steven Crowder better keep a low profile fur the next couple of weeks.
>>80877
i never played it, so i don't really care. on the one hand i would say based fur offending goofers, but at the same time, isn't atlyss a goofer game to begin with? if so, why would you nerf your selling point?
Replies: >>80921
>>80919
It's called enshitification, and it's the lifecycle of every product
Replies: >>80923
>>80921
true, but how long has atlyss been out? i'm assuming not very long since i only heard about it not too long ago. seems a little too early to fall to enshitification, so what gives? why did they decide to limit the sliders?
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>>80877
it never really mattered if all the goofer golems modded there game fur etc. etc. modpacks. it only makes it less offsetting fur the more normal audience
Replies: >>80929
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>>80928
Replies: >>80936
>>80929
lmao this
>>80877
Is the gameplay good or is it just goofer bait?
>>80940

If you like mmos it's good I guess. Just felt like every new area you get to, you kill 10 of the local enemies, then move on to the next area and repeat. Combat doesn't have that much depth either.. idk it's only a couple euro on sale, it's fine
>>80940
Would you play something that retarded and ugly if it had a "satisfying gameplay loop" or "crunchy weapons sandbox" or whatever?
>>80940
it's pretty straightfurward and fast-paced in terms of combat, with evasions and timed blocks/parries. But it suffers from the fact that pretty much all quests are "collect or kill x amount of y / activate a thing in a place". There is some platfurming and light dungeon puzzles that add a bit of variety, but it's pretty basic in a lot of ways.

The music is pretty good though, which helps with the dungeon grind.
will any anthro vidya win awards???
https://www.youtube.com/watch?v=d-BDeU3R5ic
Replies: >>81350
>>81349
absolutely not

also someone make an thread fur this so we can vent our disappointments today
>>80877
speaking of this game, anyone up fur a session? I was thinking about doing some crescent grove runs today
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