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ITT: Anthro themed vidya you've played or are currently playing.
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Pretty fun game, good way to learn some japanese culture and practice you japanese
Replies: >>54131 >>54146
>>54119
>practice you japanese
anon that's just you here
>>54117 (OP) 
Dota 2 and I wani hug that gator are the only games I played that had anthros
>>54119
I'm glad they didn't make the main character a cliche kitsune
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I once again recommend everyone to play the Little Tail Bronx series.
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>>54117 (OP) 
Silson
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does modding count?
Replies: >>54357
>>54354
artic fox in 4th pic spotted
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Haven't played but they are in my list.
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Currenty goin through Night in the Woods.
My only regret was that I didn't start with Kaze Wild Mask and On your Tail when it was summer.Nine Sols is a bit much fur a scrub like me. 
Dunno if I want to count atlyss since I would rather play it with friends than by myself. (Cause the enemies tend to get on my nerves and I think I prefer playing it where there's people on the server.)
Replies: >>65116
>>54117 (OP) 
Still waiting fur the Atlyss content update
Project Silverfish has been fun
That reminds me to get Furgals
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I've been playing picrel
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>The Frydarian Tale
Potentially interesting, but chronically undercooked because the dev is a russian lolcow who wastes most of his time sperging at anime games instead of making his level design less of a slog. I want to like this as some sort of flawed gem with an unusual aesthetic, but I just can't furce myself to play any more of it or pretend it's good.
Replies: >>65034 >>65106
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>>64825
>indie game dev is a lolcow
>yells at clouds all day on the Internet instead of finishing the gosh-darn game
Many such cases. Go look up Cleve Blakemore and Grimoire.
>Boomer software dev starts talking up his game on Usenet and on dialup-era web furums during the Clinton Administration
>admittedly some of the animations he released were extremely technically impressive fur the time and would have blown people's minds if he'd actually released it then
>some of the pixel art is really well done, by 1990s standards
>spends 25 years on the Internet ranting about how much he hates nyaggas instead
>game finally released around 2017-ish
>still looks exactly the same graphically

https://youtu.be/h0Kn2lBlnfU

>amazing by 1990s standards
>now looks like some kind of 2 1/2D retro console JRPG from 2000-ish o algo
Thoughts on interactive text adventures? I feel like those are lost gems, a purely text based rogue like. As much as LLMs are hyped they fail to deliver a good experience, and my dreams were always to make a game but 2d/3d is too hard fur me. Perhaps I could write a novel but as a game adventure.
Replies: >>65104 >>69628
>>65073
I like point and clicks and similar sorts of games the most so long as they're not overly tedious.
I like when they use a videogame world to tell a story, or when the focus is on the gameplay, I feel like those cinematic action games are abit too much or overdone sometimes.
>>64825
ts (this) image was like a flashbang. Ts (this) retard was posting his 3d models made of primitives to /agdg/ years ago.
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>>54529
Nine Sols does have a story mode if you really aren't looking fur a difficult game. The story is absolutely worth it
>>54117 (OP) 
havent played it in ages but I got asterigos just fur her
https://www.youtube.com/watch?v=F4MojLRDdLU
>>65073
I only like using LLMs fur things like torturing goofer characters on shit like Janitor AI
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Friends vs Friends can be really fun if you can get a good group together
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>>69631
>friends required
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>>69632
I mean there's an online mode but I can't say if its any good
>>69632
You have us ;)
>>69631
thought fvf was pretty much dead by now, is it worth hopping back in?
>>69631
Looks fuk'n retarded.
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been playing some scav prototype. it's pretty hard, and this recording is the furthest i ever got in the game. torture porn or gem simulator? you be the judge
Replies: >>72752 >>73724
>>72532 
It looks really bad in motion. The way the menus shrink and expand looks really bad too.
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>>72752
>It looks really bad in motion.
what did he mean by this?
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https://www.youtube.com/watch?v=AssE0EWUwI0
Replies: >>73723
>>73720
why are indie devs so obsessed with making their games retro?

looks fun doe
>>72532
The game makes no sense because they could've just used robots fur the task of retrieving that box since it's more resilient and efficient
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>>73723
Because it's easier to make games that way. Photo-realism takes a ton of time and effurt to make that it often requires a large team of people to accomplish it
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>>73725
>it's easier to make games that way
true but there's more ways to stylize your game without going into the ps1 bandwagon doe
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>>73723
I think it is a deliberate aesthetic choice.  

People tell me it's getting harder and harder to tell the difference, visually, graphically, between current AAA games and games from 15+ years ago. This makes me wonder what "retro" even means any more. Making a 2D game with low-res sprites like something from an 8 bit console from the 1980s?  Low res 2 1/2 D with still cut scenes rendered as higher res pixel art?  Is "Vaporwave" retro, or is it an artifact from an alternate universe where 1990s wireframe 3D and early 2000s low res 3D were still restricted to the four-color 1980s IBM PC CGA palette?  Are 2D platfurmers retro?  Is a 3D game retro if the models are made with lower poly counts than we're used to and the texture sizes are small?  What does the word even mean in Current Year?
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>>73723
Old good new bad.
>>73723
Because the overwhelming majority of game developers are cargo cultist idiots, and also because it's comparatively low effurt.
>>73727
It never meant anything to begin with, such is the way with retarded received gamer meme terms.
>>73724
it's stated experiments are cheap and easy to mass produce. we still use humans fur rescue teams and soldiers, as we are more agile and intelligent than robots, despite our fragile nature. this is of course assuming that ai robots are still not that far ahead in the future. that and they had to use human liquidators instead of robots fur chernobyl or something
>>73723
1. it takes less time to make textures and models / assets if they look retro. i have done gamedev, and if you do it solo, it takes furever to do everything on your own, so a simple style can speed up progress. this could all be seen as laziness
2. its a trendy thing to do as an indie dev and monkey see monkey do
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