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(421KB, 1920x1080) Reverse Okay. I've played it. It's cool. I think the roguelike structure is actually warranted and beneficial here, this is far too aesthetically and mechanically demanding to accommodate a dissociative Isaac-Spelunky experience; I could never get into the Plazma Burst games as a child and I think the fixed, disconnected level scenario structure was a big part of it, the stakes never felt present enough whilst also failing to provide a progressing narrative overlay to the base action. The game conveys the impression of your characters progressively losing control of their senses as they die in agony really well through the way it floods your screen in noise and information, and makes your actions slower and less reliable. Deliriously writhing around in a shallow puddle after falling through 50m of darkness and landing in barbed wire is the key experience of this game and it couldn't have been handled any better. The expies are halfway between sapient, rational actors and useless, squeaking, whimpering puppies, the latter characterisation doesn't feel like it's very present in practise but there's not much that could be done about that without taking away an unreasonable amount of player control; the game otherwise does enough to make them actually feel like human-dog-lizard hybrid lab experiments and not just reskinned humans. The talk surrounding the game online, people clinging to faggot soyjak Hagrid video essayists who reassure them that it's definitely NOT a diddyblut fetish gam